I have been immensely busy in the last few weeks, even forgot to update this blog! So here’s a recap.
Since my last blog, I’ve animated the first 2 scenes of the movie in After Effects. I first had to experiment quite a bit, but it turned out Flash animations (sfw’s) would compile very easily in After Effects. My first scene was sort of a test to see how it all fit together, the results actually came together quite well, here’s a screenshot of what to expect.
as i wrote before, all of the backgrounds have been made in Photoshop. I’ve really been experimenting a lot with different brushes to make the trees and scenery more vivid and sharp. I think by the end of this though, my digital painting skills will definitely be increased.
In the last few days I’ve also started learning the program Reason, made by the company PropellerHead. Reason is a powerful music writing software with a steep learning curve. My friend Ian, who has written music for me in the past has been using Reason for several years now, so I actually learned quite a bit from him to help understand the program. On the side i’ve been watching youtube videos and reading up on Music theory to properly make music for this assignment. Although the learning curve is big, i’m actually having a lot of fun with it so far. Though it will probably take a LOT of hard hours just to get the music right for this video.
Blog 3.
I’ve updated this thing SO little i’m probably going to fail the studio project just because of that, it’ll be the most amazing video in the end, but it’ll fail because of this blog haha. In the last little while, I’ve really started trying to push After Effects and build a 3D environment for the characters to take interact in. Which is what today’s blog is about. The scene is turning out really cool and i figured it was time to share some more work.
In the pictures you’re looking at, this is a short scene in which the creature-guy chases the bird through some trees, he flips around and jumps from tree to tree. The camera follow him through his path and eventually up, overtop of the trees, revealing a big cliff and the character will fall off of the cliff. (Don’t worry, he’ll be fine).
Organizing this scene was really difficult at first, i had never done anything like it before, as typically everything i animate is in Flash, and left there. As i got further along, it did get easier, and the end result is really looking good, although there’s still a bit more to do.
On the music front, i haven’t really gotten much time to learn to write music in the last little while, I’m not sure if i’ll be able to write music for the video in the end.
Blog 4.
So I had two big inspirations for this video. One of them was Bitey of Brackenwood, a flash series by Adam Phillips. His creative work features a forest dude named Bitey running gracefully around long open fields and swinging from tree’s in elaborate forests (and then being a dick to all of the forest creatures haha). My next inspiration was just the need to digitally paint something more natural. Most of my work lately has all been industrial-esque, with buildings and very little wildlife. So this project was kind of an outlet in that respect.
My original idea’s revolved around this Rock Golem who finds a friendly bird and they start playing, and he kills it. Then a forest nymph thing would come out of the ground and revive the bird. I didn’t quite take to this idea in the beginning, and soon changed the Rock Golem into an enslaved miner, who tunneled out of captivity and upon hitting sunlight, it would blast the Rock’s off his body; turning him into the creature that he is now.
After coming up with the main character design, i actually reverted back to the original story. Only I actually planned up to where the bird gets hurt, I started making it without being fully prepared. As I went along with making it, I came up with the rest, which ended up being relatively similar to the original story.
The programs I used were Flash, Photoshop, and After Effects. I learned quite a lot about After Effects while making this, and I’m for sure going to be doing a lot more work in After Effects in the future.
Blog 5.
Some difficulties that I had during production on Play was poor planning of the music. When i started, i thought that I would have a surplus of time to learn Reason and learn to write some basic music for the video. As i went along though, i found it harder and harder to find time to learn the art of music creation. With only a month left, i decided that I would be best off if I outsourced the music and focused on making the video good. In the end, I ended up grabbing some music recommended by a friend and using that, and it turned out alright.
I also experienced quite a bit of After Effects related issues that i had to work around. Things like Particular not working in 3D space, and random objects disappearing and reappearing every so often. In the end though, most of the design problems were resolved and the video turned out okay. My one big gripe would have to be the particles though, i really wanted to have lots of glowing floaties in the forest, and i couldn’t make it look good or consistent.